Game Review: "Resident Evil: The Darkside Chronicles" for the Wii
By our guest blogger, Michael Lee
"Resident Evil: The Darkside Chronicles" is a tribute to "Resident Evil" fans everywhere, because only true fans will enjoy this on-rails shooter. Gameplay is flawed, the appearance is messy, and there seems to be a few of bugs in the game that haven't been worked out. On a positive note, there is a plethora of “Resident Evil”-related content and you'll have a chance to revisit classic “Resident Evil” moments from a unique perspective, which fanboys and fangirls will love.
The first thing you should know is that this is a shooter and not a third-person action title like traditional “Resident Evil” games. You use the Wii remote as a gun and you blast your way through hoards of zombies. Furthermore, this isn’t a new adventure game in and of itself. While you will play some content new to the “Resident Evil” universe, the bulk of this game is a rehash of previous titles played through a shooter's perspective.
The story starts with Leon Kennedy and Jack Krauser in South America looking for a sinister character named Javier. During their pursuit, they run into a mess of zombies, which makes Jack ask Leon about his experiences with the Umbrella Corporation. Through the telling of his story, you’ll get to play through the events of “Resident Evil 2” and “Resident Evil Code: Veronica." Much of this will look familiar to “Resident Evil” fans, but what “Darkside Chronicles” offers is that it bridges the gaps between titles and thus makes the story more coherent.
Let’s start with the appearance. I found the graphical aesthetics to be a little disappointing. The characters look decent, but the zombies and backgrounds look either bland or overly gritty to messy. There also were times when you could see a difference between interactive backgrounds and non-interactive backgrounds. While I do give Capcom points for effort, it seemed as if they were trying to do something the Wii wasn't fully capable of and settled on something that looked substandard. Also, there seems to be some contrast issues. The brights were too bright and darker areas were basically pitch black. Some parts of the game, like the sewer segments, were way too dark and you ended up blindly firing away hoping to make contact. They do give you a flashlight, but the circumference is so small that it was like shooting with the help of a laser pointer. While the in-game look is below average, the FMVs looked very sharp and there are tons of it, so fans will enjoy that.
Another glaring problem with this game is the camera.--it’s constantly moving. If you can imagine that the “Blair Witch Project,” “Cloverfield” and a game console somehow had an illegitimate child, then that child would be “Darkside Chronicles." The persistent swaying back and forth made getting clear shots much harder than it should’ve been. While the movement does create an atmosphere of heightened tension, it also makes the game almost unplayable. There also is a problem with headshots. It didn’t register all the time, which also led to some frustrating moments.
The great thing about this game is the amount of content it has. The game offers full details of characters, bad guys, weapons, in-game notes, etc. Just going through all the extras alone will take a few hours. The game also is very long. Shooters tend to be a bit on the short side but this title is surprisingly lengthy. Also, the game has a grading system similar to "Resident Evil 4" and an online scoreboard. So, hardcore gamers can revisit certain levels to get perfect grades or high scores.
Overall, I found this game hard to recommend even for rental. Only “Resident Evil” super fans will really enjoy this game and they probably will purchase this regardless of reviews, so I guess everyone wins. While it’s surprisingly long and there’s a decent amount of bang for the buck, I think those bucks could be better spent somewhere else.
View the trailer for "Resident Evil: The Darkside Chronicles" below. Thoughts?
By our guest blogger, Michael Lee
"Resident Evil: The Darkside Chronicles" is a tribute to "Resident Evil" fans everywhere, because only true fans will enjoy this on-rails shooter. Gameplay is flawed, the appearance is messy, and there seems to be a few of bugs in the game that haven't been worked out. On a positive note, there is a plethora of “Resident Evil”-related content and you'll have a chance to revisit classic “Resident Evil” moments from a unique perspective, which fanboys and fangirls will love.
The first thing you should know is that this is a shooter and not a third-person action title like traditional “Resident Evil” games. You use the Wii remote as a gun and you blast your way through hoards of zombies. Furthermore, this isn’t a new adventure game in and of itself. While you will play some content new to the “Resident Evil” universe, the bulk of this game is a rehash of previous titles played through a shooter's perspective.
The story starts with Leon Kennedy and Jack Krauser in South America looking for a sinister character named Javier. During their pursuit, they run into a mess of zombies, which makes Jack ask Leon about his experiences with the Umbrella Corporation. Through the telling of his story, you’ll get to play through the events of “Resident Evil 2” and “Resident Evil Code: Veronica." Much of this will look familiar to “Resident Evil” fans, but what “Darkside Chronicles” offers is that it bridges the gaps between titles and thus makes the story more coherent.
Let’s start with the appearance. I found the graphical aesthetics to be a little disappointing. The characters look decent, but the zombies and backgrounds look either bland or overly gritty to messy. There also were times when you could see a difference between interactive backgrounds and non-interactive backgrounds. While I do give Capcom points for effort, it seemed as if they were trying to do something the Wii wasn't fully capable of and settled on something that looked substandard. Also, there seems to be some contrast issues. The brights were too bright and darker areas were basically pitch black. Some parts of the game, like the sewer segments, were way too dark and you ended up blindly firing away hoping to make contact. They do give you a flashlight, but the circumference is so small that it was like shooting with the help of a laser pointer. While the in-game look is below average, the FMVs looked very sharp and there are tons of it, so fans will enjoy that.
Another glaring problem with this game is the camera.--it’s constantly moving. If you can imagine that the “Blair Witch Project,” “Cloverfield” and a game console somehow had an illegitimate child, then that child would be “Darkside Chronicles." The persistent swaying back and forth made getting clear shots much harder than it should’ve been. While the movement does create an atmosphere of heightened tension, it also makes the game almost unplayable. There also is a problem with headshots. It didn’t register all the time, which also led to some frustrating moments.
The great thing about this game is the amount of content it has. The game offers full details of characters, bad guys, weapons, in-game notes, etc. Just going through all the extras alone will take a few hours. The game also is very long. Shooters tend to be a bit on the short side but this title is surprisingly lengthy. Also, the game has a grading system similar to "Resident Evil 4" and an online scoreboard. So, hardcore gamers can revisit certain levels to get perfect grades or high scores.
Overall, I found this game hard to recommend even for rental. Only “Resident Evil” super fans will really enjoy this game and they probably will purchase this regardless of reviews, so I guess everyone wins. While it’s surprisingly long and there’s a decent amount of bang for the buck, I think those bucks could be better spent somewhere else.
View the trailer for "Resident Evil: The Darkside Chronicles" below. Thoughts?
"Resident Evil: The Darkside Chronicles" is a tribute to "Resident Evil" fans everywhere, because only true fans will enjoy this on-rails shooter. Gameplay is flawed, the appearance is messy, and there seems to be a few of bugs in the game that haven't been worked out. On a positive note, there is a plethora of “Resident Evil”-related content and you'll have a chance to revisit classic “Resident Evil” moments from a unique perspective, which fanboys and fangirls will love.
The first thing you should know is that this is a shooter and not a third-person action title like traditional “Resident Evil” games. You use the Wii remote as a gun and you blast your way through hoards of zombies. Furthermore, this isn’t a new adventure game in and of itself. While you will play some content new to the “Resident Evil” universe, the bulk of this game is a rehash of previous titles played through a shooter's perspective.
The story starts with Leon Kennedy and Jack Krauser in South America looking for a sinister character named Javier. During their pursuit, they run into a mess of zombies, which makes Jack ask Leon about his experiences with the Umbrella Corporation. Through the telling of his story, you’ll get to play through the events of “Resident Evil 2” and “Resident Evil Code: Veronica." Much of this will look familiar to “Resident Evil” fans, but what “Darkside Chronicles” offers is that it bridges the gaps between titles and thus makes the story more coherent.
Let’s start with the appearance. I found the graphical aesthetics to be a little disappointing. The characters look decent, but the zombies and backgrounds look either bland or overly gritty to messy. There also were times when you could see a difference between interactive backgrounds and non-interactive backgrounds. While I do give Capcom points for effort, it seemed as if they were trying to do something the Wii wasn't fully capable of and settled on something that looked substandard. Also, there seems to be some contrast issues. The brights were too bright and darker areas were basically pitch black. Some parts of the game, like the sewer segments, were way too dark and you ended up blindly firing away hoping to make contact. They do give you a flashlight, but the circumference is so small that it was like shooting with the help of a laser pointer. While the in-game look is below average, the FMVs looked very sharp and there are tons of it, so fans will enjoy that.
Another glaring problem with this game is the camera.--it’s constantly moving. If you can imagine that the “Blair Witch Project,” “Cloverfield” and a game console somehow had an illegitimate child, then that child would be “Darkside Chronicles." The persistent swaying back and forth made getting clear shots much harder than it should’ve been. While the movement does create an atmosphere of heightened tension, it also makes the game almost unplayable. There also is a problem with headshots. It didn’t register all the time, which also led to some frustrating moments.
The great thing about this game is the amount of content it has. The game offers full details of characters, bad guys, weapons, in-game notes, etc. Just going through all the extras alone will take a few hours. The game also is very long. Shooters tend to be a bit on the short side but this title is surprisingly lengthy. Also, the game has a grading system similar to "Resident Evil 4" and an online scoreboard. So, hardcore gamers can revisit certain levels to get perfect grades or high scores.
Overall, I found this game hard to recommend even for rental. Only “Resident Evil” super fans will really enjoy this game and they probably will purchase this regardless of reviews, so I guess everyone wins. While it’s surprisingly long and there’s a decent amount of bang for the buck, I think those bucks could be better spent somewhere else.
View the trailer for "Resident Evil: The Darkside Chronicles" below. Thoughts?
By our guest blogger, Michael Lee
"Resident Evil: The Darkside Chronicles" is a tribute to "Resident Evil" fans everywhere, because only true fans will enjoy this on-rails shooter. Gameplay is flawed, the appearance is messy, and there seems to be a few of bugs in the game that haven't been worked out. On a positive note, there is a plethora of “Resident Evil”-related content and you'll have a chance to revisit classic “Resident Evil” moments from a unique perspective, which fanboys and fangirls will love.
The first thing you should know is that this is a shooter and not a third-person action title like traditional “Resident Evil” games. You use the Wii remote as a gun and you blast your way through hoards of zombies. Furthermore, this isn’t a new adventure game in and of itself. While you will play some content new to the “Resident Evil” universe, the bulk of this game is a rehash of previous titles played through a shooter's perspective.
The story starts with Leon Kennedy and Jack Krauser in South America looking for a sinister character named Javier. During their pursuit, they run into a mess of zombies, which makes Jack ask Leon about his experiences with the Umbrella Corporation. Through the telling of his story, you’ll get to play through the events of “Resident Evil 2” and “Resident Evil Code: Veronica." Much of this will look familiar to “Resident Evil” fans, but what “Darkside Chronicles” offers is that it bridges the gaps between titles and thus makes the story more coherent.
Let’s start with the appearance. I found the graphical aesthetics to be a little disappointing. The characters look decent, but the zombies and backgrounds look either bland or overly gritty to messy. There also were times when you could see a difference between interactive backgrounds and non-interactive backgrounds. While I do give Capcom points for effort, it seemed as if they were trying to do something the Wii wasn't fully capable of and settled on something that looked substandard. Also, there seems to be some contrast issues. The brights were too bright and darker areas were basically pitch black. Some parts of the game, like the sewer segments, were way too dark and you ended up blindly firing away hoping to make contact. They do give you a flashlight, but the circumference is so small that it was like shooting with the help of a laser pointer. While the in-game look is below average, the FMVs looked very sharp and there are tons of it, so fans will enjoy that.
Another glaring problem with this game is the camera.--it’s constantly moving. If you can imagine that the “Blair Witch Project,” “Cloverfield” and a game console somehow had an illegitimate child, then that child would be “Darkside Chronicles." The persistent swaying back and forth made getting clear shots much harder than it should’ve been. While the movement does create an atmosphere of heightened tension, it also makes the game almost unplayable. There also is a problem with headshots. It didn’t register all the time, which also led to some frustrating moments.
The great thing about this game is the amount of content it has. The game offers full details of characters, bad guys, weapons, in-game notes, etc. Just going through all the extras alone will take a few hours. The game also is very long. Shooters tend to be a bit on the short side but this title is surprisingly lengthy. Also, the game has a grading system similar to "Resident Evil 4" and an online scoreboard. So, hardcore gamers can revisit certain levels to get perfect grades or high scores.
Overall, I found this game hard to recommend even for rental. Only “Resident Evil” super fans will really enjoy this game and they probably will purchase this regardless of reviews, so I guess everyone wins. While it’s surprisingly long and there’s a decent amount of bang for the buck, I think those bucks could be better spent somewhere else.
View the trailer for "Resident Evil: The Darkside Chronicles" below. Thoughts?
12/10/2009 |
4
comments |
Read more...
"New Super Mario Bros. Wii" Game Review
By our guest blogger, Luke Winkie
Should “Mario” fans purchase “New Super Mario Bros. Wii,” most will know what they’re getting into. As expected, the game opens with yet another kidnapping of the incapable Princess Peach. The action takes place in a 2-D, side-scrolling plane, and it thrusts you into zones of various flavors encompassing the usual Ice, Desert, Island and Mountain worlds. You’ll confront the long-absent Koopa Kids, who naturally are defeated with three jumps to the head. And, of course, the underwater levels suck.
All of this should be pretty familiar to anyone even remotely attached the gaming scene over the last two decades, and there’s nothing wrong with that. Although gaming has evolved tremendously since the inception of Mario, it’s still fun to jump on goombas and throw fireballs.
“New Super Mario Bros. Wii” accelerates all of this with an added sense of challenge. The game can get merciless in the latter worlds, but in a good way. Despite its occasional back-breaking moments, I never felt cheated out of lives or felt helpless in the face of the more masochistic jumps. In fact, it actually feels a little liberating to see Nintendo returning to its more hardcore-oriented roots with a game designed for SNES-honed hands, especially since it parallels the beloved “Super Mario Bros. 3” so lovingly. Sure, it doesn’t try to revolutionize the template, but the 2-D "Mario" platformer is so well known, it would be a disappointment if the gameplay was radically different.
“New Super Mario Bros. Wii” also gives you the option to play through the levels with three other players--you take control of Luigi and two Toads. This adds a lawless element to the relatively conservative single player game. The game bills itself as a “cooperative mode”; however, if you play with the people I was playing with, it’s anything but cooperative. The game allows players to bounce off each other’s heads, pick each other up, and even scroll to the next level, thus marooning any players unlucky enough to be near the back of the screen. This is easily the most fun I’ve had in a "Mario" game in a long time. It removes any sort of natural pacing inherent within the "Mario" franchise, and it forced all involved to make a fevered rush to the finish line. Also, for whatever reason, playing through the breakdown of core platforming values is entertaining, especially when the people you’re leaving stranded in an unnavigable field of bullet bills are your friends.
“New Super Mario Bros. Wii” is great because it’s fun in two different ways. You have the traditional-level grind of the single player, and the wacked-out insanity of the multiplayer. It’s a game that can be attacked and enjoyed in multiple ways--and not many games can claim that. It’s a game that delivers simple, light-hearted fun within a medium that has become increasingly more obsessed with gritty color palates and lead characters with tattooed faces. If anything, it should be applauded as proof that nothing more than refined game design can stand up against anything in a competitive market.
View the trailer for "New Super Mario Bros. Wii" below. Thoughts?
By our guest blogger, Luke Winkie
Should “Mario” fans purchase “New Super Mario Bros. Wii,” most will know what they’re getting into. As expected, the game opens with yet another kidnapping of the incapable Princess Peach. The action takes place in a 2-D, side-scrolling plane, and it thrusts you into zones of various flavors encompassing the usual Ice, Desert, Island and Mountain worlds. You’ll confront the long-absent Koopa Kids, who naturally are defeated with three jumps to the head. And, of course, the underwater levels suck.
All of this should be pretty familiar to anyone even remotely attached the gaming scene over the last two decades, and there’s nothing wrong with that. Although gaming has evolved tremendously since the inception of Mario, it’s still fun to jump on goombas and throw fireballs.
“New Super Mario Bros. Wii” accelerates all of this with an added sense of challenge. The game can get merciless in the latter worlds, but in a good way. Despite its occasional back-breaking moments, I never felt cheated out of lives or felt helpless in the face of the more masochistic jumps. In fact, it actually feels a little liberating to see Nintendo returning to its more hardcore-oriented roots with a game designed for SNES-honed hands, especially since it parallels the beloved “Super Mario Bros. 3” so lovingly. Sure, it doesn’t try to revolutionize the template, but the 2-D "Mario" platformer is so well known, it would be a disappointment if the gameplay was radically different.
“New Super Mario Bros. Wii” also gives you the option to play through the levels with three other players--you take control of Luigi and two Toads. This adds a lawless element to the relatively conservative single player game. The game bills itself as a “cooperative mode”; however, if you play with the people I was playing with, it’s anything but cooperative. The game allows players to bounce off each other’s heads, pick each other up, and even scroll to the next level, thus marooning any players unlucky enough to be near the back of the screen. This is easily the most fun I’ve had in a "Mario" game in a long time. It removes any sort of natural pacing inherent within the "Mario" franchise, and it forced all involved to make a fevered rush to the finish line. Also, for whatever reason, playing through the breakdown of core platforming values is entertaining, especially when the people you’re leaving stranded in an unnavigable field of bullet bills are your friends.
“New Super Mario Bros. Wii” is great because it’s fun in two different ways. You have the traditional-level grind of the single player, and the wacked-out insanity of the multiplayer. It’s a game that can be attacked and enjoyed in multiple ways--and not many games can claim that. It’s a game that delivers simple, light-hearted fun within a medium that has become increasingly more obsessed with gritty color palates and lead characters with tattooed faces. If anything, it should be applauded as proof that nothing more than refined game design can stand up against anything in a competitive market.
View the trailer for "New Super Mario Bros. Wii" below. Thoughts?
Should “Mario” fans purchase “New Super Mario Bros. Wii,” most will know what they’re getting into. As expected, the game opens with yet another kidnapping of the incapable Princess Peach. The action takes place in a 2-D, side-scrolling plane, and it thrusts you into zones of various flavors encompassing the usual Ice, Desert, Island and Mountain worlds. You’ll confront the long-absent Koopa Kids, who naturally are defeated with three jumps to the head. And, of course, the underwater levels suck.
All of this should be pretty familiar to anyone even remotely attached the gaming scene over the last two decades, and there’s nothing wrong with that. Although gaming has evolved tremendously since the inception of Mario, it’s still fun to jump on goombas and throw fireballs.
“New Super Mario Bros. Wii” accelerates all of this with an added sense of challenge. The game can get merciless in the latter worlds, but in a good way. Despite its occasional back-breaking moments, I never felt cheated out of lives or felt helpless in the face of the more masochistic jumps. In fact, it actually feels a little liberating to see Nintendo returning to its more hardcore-oriented roots with a game designed for SNES-honed hands, especially since it parallels the beloved “Super Mario Bros. 3” so lovingly. Sure, it doesn’t try to revolutionize the template, but the 2-D "Mario" platformer is so well known, it would be a disappointment if the gameplay was radically different.
“New Super Mario Bros. Wii” also gives you the option to play through the levels with three other players--you take control of Luigi and two Toads. This adds a lawless element to the relatively conservative single player game. The game bills itself as a “cooperative mode”; however, if you play with the people I was playing with, it’s anything but cooperative. The game allows players to bounce off each other’s heads, pick each other up, and even scroll to the next level, thus marooning any players unlucky enough to be near the back of the screen. This is easily the most fun I’ve had in a "Mario" game in a long time. It removes any sort of natural pacing inherent within the "Mario" franchise, and it forced all involved to make a fevered rush to the finish line. Also, for whatever reason, playing through the breakdown of core platforming values is entertaining, especially when the people you’re leaving stranded in an unnavigable field of bullet bills are your friends.
“New Super Mario Bros. Wii” is great because it’s fun in two different ways. You have the traditional-level grind of the single player, and the wacked-out insanity of the multiplayer. It’s a game that can be attacked and enjoyed in multiple ways--and not many games can claim that. It’s a game that delivers simple, light-hearted fun within a medium that has become increasingly more obsessed with gritty color palates and lead characters with tattooed faces. If anything, it should be applauded as proof that nothing more than refined game design can stand up against anything in a competitive market.
View the trailer for "New Super Mario Bros. Wii" below. Thoughts?
By our guest blogger, Luke Winkie
Should “Mario” fans purchase “New Super Mario Bros. Wii,” most will know what they’re getting into. As expected, the game opens with yet another kidnapping of the incapable Princess Peach. The action takes place in a 2-D, side-scrolling plane, and it thrusts you into zones of various flavors encompassing the usual Ice, Desert, Island and Mountain worlds. You’ll confront the long-absent Koopa Kids, who naturally are defeated with three jumps to the head. And, of course, the underwater levels suck.
All of this should be pretty familiar to anyone even remotely attached the gaming scene over the last two decades, and there’s nothing wrong with that. Although gaming has evolved tremendously since the inception of Mario, it’s still fun to jump on goombas and throw fireballs.
“New Super Mario Bros. Wii” accelerates all of this with an added sense of challenge. The game can get merciless in the latter worlds, but in a good way. Despite its occasional back-breaking moments, I never felt cheated out of lives or felt helpless in the face of the more masochistic jumps. In fact, it actually feels a little liberating to see Nintendo returning to its more hardcore-oriented roots with a game designed for SNES-honed hands, especially since it parallels the beloved “Super Mario Bros. 3” so lovingly. Sure, it doesn’t try to revolutionize the template, but the 2-D "Mario" platformer is so well known, it would be a disappointment if the gameplay was radically different.
“New Super Mario Bros. Wii” also gives you the option to play through the levels with three other players--you take control of Luigi and two Toads. This adds a lawless element to the relatively conservative single player game. The game bills itself as a “cooperative mode”; however, if you play with the people I was playing with, it’s anything but cooperative. The game allows players to bounce off each other’s heads, pick each other up, and even scroll to the next level, thus marooning any players unlucky enough to be near the back of the screen. This is easily the most fun I’ve had in a "Mario" game in a long time. It removes any sort of natural pacing inherent within the "Mario" franchise, and it forced all involved to make a fevered rush to the finish line. Also, for whatever reason, playing through the breakdown of core platforming values is entertaining, especially when the people you’re leaving stranded in an unnavigable field of bullet bills are your friends.
“New Super Mario Bros. Wii” is great because it’s fun in two different ways. You have the traditional-level grind of the single player, and the wacked-out insanity of the multiplayer. It’s a game that can be attacked and enjoyed in multiple ways--and not many games can claim that. It’s a game that delivers simple, light-hearted fun within a medium that has become increasingly more obsessed with gritty color palates and lead characters with tattooed faces. If anything, it should be applauded as proof that nothing more than refined game design can stand up against anything in a competitive market.
View the trailer for "New Super Mario Bros. Wii" below. Thoughts?
11/29/2009 |
5
comments |
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